local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Mining Utility Hub | Solo Development", LoadingTitle = "Raph007 / ItsChe4p", LoadingSubtitle = "Configuration Loaded", ConfigurationSaving = { Enabled = true, FolderName = "GeminiMining", FileName = "SoloConfig" }, KeySystem = false, Theme = "Ocean" }) -- [[ VARIABLES ]] local BringEnabled = false local AutoBlastEnabled = false local MiningRemote = game:GetService("ReplicatedStorage"):WaitForChild("shared/network/MiningNetwork@GlobalMiningEvents"):WaitForChild("Mine") -- [[ THE ORIGINAL BLAST LOGIC ]] local function ExecuteOriginalBlast() local Root = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if not Root then return end local startPos = Root.Position local holeWidth = 6 local holeDepth = 20 local step = 3 for x = -holeWidth, holeWidth, step do for z = -holeWidth, holeWidth, step do for y = 1, holeDepth, step do local targetVector = Vector3.new( startPos.X + x, startPos.Y - y, startPos.Z + z ) task.spawn(function() local args = {targetVector, 1} MiningRemote:FireServer(unpack(args)) end) end end task.wait() end end -- [[ TABS ]] local MainTab = Window:CreateTab("Automation", 4483362458) local TeleportTab = Window:CreateTab("Teleports", 4483362458) local CreditTab = Window:CreateTab("Credits", 4483362458) -- [[ MINING SECTION ]] MainTab:CreateSection("Mining Features") MainTab:CreateButton({ Name = "Blast Hole (Original)", Info = "Mines a deep hole directly beneath you.", Callback = function() Rayfield:Notify({Title = "Blasting", Content = "Creating hole beneath you...", Duration = 2}) ExecuteOriginalBlast() end, }) MainTab:CreateToggle({ Name = "Bring Items & Tools (Magnet)", CurrentValue = false, Flag = "BringToggle", Callback = function(Value) BringEnabled = Value if BringEnabled then task.spawn(function() while BringEnabled do local Root = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local Items = workspace:FindFirstChild("Items") if Root and Items then for _, item in pairs(Items:GetChildren()) do if item:IsA("BasePart") then item.CFrame = Root.CFrame * CFrame.new(0, 0, -3) elseif item:IsA("Tool") then local handle = item:FindFirstChild("Handle") or item:FindFirstChildWhichIsA("BasePart") if handle then handle.CFrame = Root.CFrame * CFrame.new(0, 0, -3) end end end end task.wait(0.5) end end) end end, }) -- [[ TESTING SECTION ]] MainTab:CreateSection("⚠️ TESTING / BETA ⚠️") MainTab:CreateParagraph({Title = "Work In Progress", Content = "The features below are experimental. They may cause server-side kicks or performance drops."}) MainTab:CreateToggle({ Name = "Auto-Blast Downward (Testing)", CurrentValue = false, Flag = "AutoBlast", Callback = function(Value) AutoBlastEnabled = Value if AutoBlastEnabled then task.spawn(function() while AutoBlastEnabled do ExecuteOriginalBlast() task.wait(1.5) -- Slower delay for testing safety end end) end end, }) -- [[ TELEPORT SECTION ]] TeleportTab:CreateSection("World Locations") local function tp(pos) local root = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if root then root.CFrame = CFrame.new(pos) end end TeleportTab:CreateButton({Name = "Main Spawn", Callback = function() tp(Vector3.new(1007, 245, -65)) end}) TeleportTab:CreateButton({Name = "First Area", Callback = function() tp(Vector3.new(1018, 181, -1456)) end}) TeleportTab:CreateButton({Name = "Snow Area", Callback = function() tp(Vector3.new(1011, 177, -2906)) end}) -- UPDATED COORDS -- [[ CREDITS SECTION ]] CreditTab:CreateSection("Solo Developer") CreditTab:CreateLabel("Creator: Raph007 / ItsChe4p") CreditTab:CreateDivider() CreditTab:CreateParagraph({Title = "Status", Content = "This hub is maintained by Raph007. Currently looking for a fix for the SellInventory remote."})